Races and Racial Comparisons

    Alysstrasza
    Alysstrasza


    Posts : 89
    Join date : 2024-07-13

    Races and Racial Comparisons Empty Races and Racial Comparisons

    Post by Alysstrasza Sat Aug 03, 2024 8:48 pm

    The Shinigami
    The Shinigami are the bread and butter of the Seireitei. They use their Zanpakutou to achieve various release states. Shinigami can be any tier from 4-5 to 0. Shinigami are long-lived spirits and can be anywhere from 100 to 1000 years old. When a Hollow is slain by a Shinigami, all of their spiritual energy is purified and returned to the reincarnation cycle. They also have a duty to perform Konso Rituals to send dead humans to Soul Society, lest they become Hollows. Shinigami are taught over a 6 year span, but based on skill this can vary from 4 years to 8 years. Their version of High-Speed Movement is called Shunpo. They are headed by the Captain Commander of the First Division.
    +Access to 2 Personal Abilities
    +Access to 1 Zanpakutou
    +Access to Kidou; Hado, Bakudo, and Kaidou.
    +Access to Reiraku (Spirit Ribbon Shenanigans for Sensing)
    +Access to Shikai (Which comes with 4 Ability Slots) at Tier 3-3
    +Access to Bankai (Which comes with 4 Ability Slots) at Tier 2-2
    +Can Airwalk
    -Are dependent upon their Zanpakutou

    The Visored
    Visored are currently not implemented with no intention to change any time soon. Visored cannot currently be made. Please do not attempt to circumvent this.
    -Banned



    The Hollows
    Hollows are the negative energy and manifestations of darkness in people's hearts. When a human dies and is not correctly send to Soul Society through a Konso Ritual, they have a tendency to turn to the dark side figuratively speaking, and will become outward expressions of the darkness of their own hearts. Hollows can be any tier from 4-5 to 1-1, come in many forms, and unlike all other races, are the least likely to be humanoid. Hollow can be anywhere from 50 to 1000 years old. Their version of High-Speed Movement is called Sonido, but uniquely not all members of their race actually have it (please see below). As a rule of thumb, Hollows will follow whoever has the most power in Hueco Mundo.
    +Access to 10 Personal Abilities
    +Extreme Range of Flavors
    +Almost always have High Speed Regeneration
    +Almost all can fire Ceros
    +Almost all have access to Garganta to switch between Hueco Mundo and Living Realm
    +Has access to Negacion
    +Can Change their Kit more freely than Other Races
    +Has Access to Sonido (Adjuchas or Vasto Lorde)
    ?Requires an Ability Slot for Sonido (Menos/Gillian)
    -Does not have Access to Sonido (Lesser Hollows)
    -Unlike other races, they cannot transform. What you see is what you get.
    -May not be able to Fly (Depends on the Individual)

    The Arrancars
    Arrancars are Hollow who, by natural or manufactured means, have shed their Hollow Energy and contained it within a weapon. This functions eerily similar to a Shinigami's Zanpakutou, even having it's own name and release incantation. Arrancar are, like Hollows, able to be anywhere from 50 to 1000 years old. Not all Hollows can survive Arrancarfication, and if not strong enough will simply die attempting to transform. As such, Arrancars can be Tier 2-2 to Tier 0. Their version of High-Speed Movement is called Sonido. As they are still Hollows at heart... metaphorically speaking... Arrancar will follow whoever has the most power in Hueco Mundo.
    +Access to 5 Personal Abilities
    +Access to 1 Zanpakutou
    +Access to Resurreccion (Which comes with 5 Ability Slots) at Tier 2-2
    +Access to Hierro
    +Access to Bala, Cero, Gran Rey Cero, Cero Oscuras, and many other Cero Variants
    +Access to Garganta to switch between Hueco Mundo and Living Realm
    +Access to Pesquisa
    +Can Airwalk
    ?May or may not have High Speed Regeneration (Depends on the Individual)
    -Cannot Exist below Tier 2-2
    -Does not have Negacion
    -Are dependent upon their Zanpakutou



    The Humans
    The Humans are the salt of the earth. They are the most numerous by technicality, and have by far the widest range of powers available to them. Though they possess no inherent racial strengths, they do make up for that in other ways, usually their determinism and creativity. Humans are almost exclusively Tier 5, but those with spiritual pressure can be found from Tier 4-5 to Tier 0. Their major downside is their age limiter; Humans above the age of 70 cannot fight as effectively as their younger kin, and humans below the age of 16 are not yet mature enough to fight at their full potential. This causes a period of roughly 50 years where any Human can actually fight at their peak. Their version of High-Speed movement is called Blur. They are headed by General of the Committee.
    +Access to 5 Personal Abilities
    +Access to Second Stage (Which comes with 5 Ability Slots) at Tier 2-2
    +Mismatched Strengths/Weaknesses (Humans can have +2 Strengths rather than everyone else's +1)
    +Wide Variety of Options, Kit has less required optimization
    -No Racial Powers
    -Can't Fly

    The Soulrunners
    A brand new flavor of Human produced by blending Hollow energies to create power sources. The humans are very cyberpunk-esque, and may live even longer than standard humans. More testing required. Like Humans, Soul Runners can be found from Tier 4-5 to Tier 0. Their version of High-Speed Movement is called Blur. Like all Humans, they follow the Committee.
    +Access to 5 Personal Abilities
    +Access to Overdrive (Which comes with 5 Ability Slots) at Tier 2-2
    +Mismatched Strengths/Weaknesses (Soulrunners can have +2 Strengths rather than everyone else's +1)
    -No Racial Powers
    -Can't Fly

    The Quincy
    Quincy are technically a race of Humans but are so powerful they get their own slot. Quincies are capable of producing a bow out of reishi that fires arrows which, upon impact, can either explode or penetrate depending on the individual. Quincies come in two flavors of their own: pureblood and mudblood. Pureblood Quincies are direct descendants of the original Quincy, while mudblood Quincies are mixed with regular Human blood. Neither flavor is distinctly more powerful than the other, and it's entirely up to the user which they choose. Quincies can range from Tier 4-5 to Tier 0. Quincies are almost always ranged combatants, but have their own defensive measures and tools to make up for it. When a Hollow is slain by a Quincy, all of their spiritual energy is erased from existence. While they have the least expressive kit among the races, Quincies have the most powerful racials. Their version of High-Speed Movement is called Hirenyaku. Like all Humans, they currently follow the Committee.
    +Access to 1-4 Personal Abilities
    +Access to Letzt Stil (Which comes with Up to 8 Total Ability Slots) at Tier 2-2
    +Access to Blut Vene and Blut Arterie, but only one may be active at a time
    +Access to Rasotengai
    +Access to Ginto Tubes
    +Access to Licht Regen
    +Access to Reiraku (Spirit Ribbon Shenanigans for Sensing)
    +Can Airwalk
    ?May be able to exchange certain powers for other powers at Administrative Selection
    -Are allergic to Hollow Energy
    -Are almost always Ranged Fighters, and suffer in Close Combat

    The Sinners
    Sinners are currently not implemented with no intention to change any time soon. Sinners cannot currently be made. Please do not attempt to circumvent this.
    -Banned

    The Bounts
    Bounts are currently not implemented with no intention to change any time soon. Bounts cannot currently be made. Please do not attempt to circumvent this.
    -Banned

    The Fullbringers
    Fullbringers are currently not implemented with no intention to change any time soon. Fullbringers cannot currently be made. Please do not attempt to circumvent this.
    -Banned

      Current date/time is Tue Sep 17, 2024 1:26 am